Are there too many ships in EVE?
In a day and age where ‘flying in space’ seems to be everything to people in EVE, it seems that most people would answer, “NEVER!”
But, as I log in, and browse through my growing multitude of ship choices, I sometimes get overwhelmed.
Don’t get me wrong. I love spaceships! But sometimes, especially with all this rebalancing, I often feel that I’m being told what to do with each and every ship. And, that in many ways this is actually limiting my choices, not expanding them. Sure, I can fit whatever I want on any ship, but the carefully defined roles and bonuses greatly limit what MAKES SENSE to fit on a given ship. There is more of a sense of a ‘good’ fit and a ‘bad’ fit when role definition makes the usage of the ship so clear-cut and defined.
Sometimes I wonder what EVE would be like with less ships. Instead of having a ship for every foreseeable role, imagine just a few ships that were more or less ‘generic.’ A broad range of bonuses would give users a wide range of choices for how they want to fit the ship –depending on what they want to do.
It would change everything. You would no longer be able to tell the composition of an enemy fleet, simply by seeing what ships they’re flying. You would need much more intel in order to counter what they are doing.
And, imagine more of a ‘crossing over’ between industry and pvp ships a little. Imagine having ships that were either good at combat, or good at industry –depending on the fit! Is that ‘innocent’ miner in the belt really a defenseless industrialist, or a disguised pirate trying to lure you into a trap? Are you willing to take the risk to find out?
I always smile when I run across those rebellious sorts. People who are trying to find a weird or unusual way to fit and fly a ship that goes against its intended role. Mining barges that are tanked bait –or logistics ships that are really fit for offense-combat. You see a few of those sorts in low-sec especially. Pirates tend to be a creative bunch, who enjoy testing limitations and boundaries. So, it makes sense that they would also test the ‘role’ boundaries of given ships.
I smile, but it also bugs me. It bugs me that this sort of creativity now seems to be an exception to the ‘norm’ in EVE. It bugs me that there is even a ‘normal’ to fitting a ship, period.
What do you think?