Showing posts with label Eve Online. Show all posts
Showing posts with label Eve Online. Show all posts

Wednesday, February 22, 2017

It Wasn't You (It was Me)

I'm baaaaaaack!!

Coming back to EVE after an extended break is always a little scary. There's always that chance that some big drama bomb happened while you were away and nothing is as you remember it. Your corp exploded because a director ran away with all the stuff or your CEO got his titan blown up and rage quit after kicking everyone....or the people that were die hard pirates when you left turned into die hard nullsec carebears....

Thankfully, most of the people in my corporation are too lazy for thievery, mining, or flying titans outside of POS bubbles. (do poses still exist? I'm not sure...) So coming back was fairly anti-climatic.

And, all the interesting news was mainly positive: we built and defended a Keepstar in a huge epic battle...(I've been gone long enough I had to ask what a keepstar was...lol) and we apparently stole someone's titan (still need to ask how we managed that one...) and our new alliance had expanded past 1K members.


But this is EVE. And it's never quite the simple, is it?

Two days after I got back, my alliance disbanded. Just like that. Kaboom.

I wasn't particularly invested in it enough to be sad. We had just formed the darn things shortly before I went on break. So, I wasn't around long enough to know people well enough to miss them...

Hell, we had jut left Snuff relatively close to when I left on break, so you could say I'm still getting over that disruption. I still miss their British accents sometimes –and the occasional fantasy that I was flying spaceships with Mr Darcy's relatives.....


But anyway, having your alliance disappear a few days after coming back to the game is never a good sign. And I thought maybe it was a sign that I shouldn't play EVE again quite yet....

So I quit. For a couple more days anyway.

Until I remembered that I parked my Macherial in the Keepstar and should probably get it out before the keepstar was no longer dockable.


When I logged back in, we were officially in Shadow Cartel. Surprise!

And so now I can say I officially know nothing about anything that's going on. The only thing I can say with some degree of certainty is that I really am back, and really do intend to play EVE. A brand new alliance....a new home. Whatever happens ought to be entertaining at the least.


Also, would anyone like to buy a Firetail?



Sunday, December 6, 2015

A Tale about Super Epic Cat Robots


I must be getting old or something because it is becoming increasingly difficult to stay up late. I sat down at my computer around midnight last night in a half-stupor, fully intending to log everything off and shut it down. Time for bed. Long past time for bed.

As my sleeping screen awakened, I noticed Teamspeak bloated with people, and a ping on Jabber that had been sent merely minutes before. Something big was about to go down. And it was midnight. *Sighs* Time for pvp.

“What do you need.”

“Machs and guards, Susan. But we could really use more guards…”

I decided on hopping in a Mach. If I fell asleep half way through the fight it would be a lot less detrimental to my fleet if I was in DPS, rather than a guardian. Falling asleep in a guardian is bad. Very, very bad.

My Mach was still damaged from the last fight we had with Goons 24 hours earlier. That fight had been both insanely fun and a bit stressful. High TiDi. Massive numbers against us. Everyone had to pay attention—applying dps and ewar and anti-ewar to the appropriate targets.

I’ll be honest. Sometimes I just want to set there and click F1, and see killmails roll in. But, unfortunately when you’re a little pirate alliance (or group of pirate alliances) going up against the ‘evil Imporium of doom and rage and gnashing of teeth’ (or whatever they’re called these days) you don’t have that luxury. Most of the time, our ‘line member’ DPS ships are managing multiple targets and roles at once, applying damage, applying E-War, and feeding our logistic buddies some much needed anti-ewar support. 

I guess you could say that low-sec pirates are like the cowboys of pvp. In addition to firing our guns we also have to ride horses, and keep our cowboy hats from blowing off in the wind.

Apparently, our alliance leaderhip’s directives (and cracking of whips over our heads) to ‘not be bad’ has paid off. The fight ended like this. 57 Billion ISK in damages, to 11 billion of our own. And that doesn’t include the multitude of skillpoints lost by the hostile CFC fleet while losing all those Tengus—probably another good 8 Bil or so, in terms of plex prices.


Needless to say, we probably made them mad. We had poked the hive in that fight, and had riled up a large swarm of very angry bees. And so, I was interested to see what would happen in this new engagement that was brewing –even if it was now half past midnight and I was quickly turning into a pumpkin. (I apparently complain about late fights and ‘turning into a pumpkin’ a lot to my corpmates. Someone affectionately gave me a ‘pumpkin’ title in-game…lol)

“One fleet is bringing Tengus….”

“They have an entire squad of 20+ Crucifiers…”

“Looks like may have at least 30 supers on standby.”

As intel rolled in as to what we were about to go up against, my heart sank. This did not sound promising, and I was afraid that we would be standing down. We’ll go up against some pretty heavy odds stacked against us but there is a limit to when boldness turns into suicide and our FCs pull the plug. And I knew our current FC very, very well having flown with him for many years, and I heard an edge in his voice that told me things were beginning to get tight as to our probabilities of surviving.


However, I was also hearing whispers, and intel of another sort throughout various channels. And it quickly became evident to me that we were forming Voltron.

Voltron


For those interested in the nuances of politics in EVE, Voltron is a term used by low-sec pilots to describe the stars aligning in the political back channels of the pirate kingdom. ‘Voltron’ happens when the various pirate groups (amongst other low-sec inhabitants) suddenly (and briefly) come together to fight a common foe.

It doesn’t happen very often, and generally only occurs when there is an invading force of some kind that is considered to be ‘outsiders’ in the minds of the various involved entities. In all my time in Snuff, I can only remember it happened one or two other times. And with the current war between BBC and Shadow Cartel, it has been many, many months since there has even been a hint of the possibility or need.

Not being up on my nerd-speak, I asked a corpy why people called it ‘Voltron.’ 

“It has to do with cat robots, Susan.”

“Yeah, it’s pretty epic…”

“Cat robots that form together to make a bigger cat robot…”

I stared confused and snickered a little at that explanation in corp chat. Null-sec pilots give themselves super fancy coalition names like ‘The Imperium.”

We are super epic cat robots. FEAR US.

And of course, it was approaching 1 AM. And EVERYTHING is funnier at 1 AM. So, as I undocked to make way to our titan, I was giggling like a little drunken fiend.


“Refit arties. We’re going to try to alpha some stuff off the fight during the beginning of the fight.”
I scrambled to refit in space, our Nestor helpfully idling in space nearby.

“Tell Exodus they will need to clear those Crucifiers. Those are priority.”

Exodus. For all your super old school elite pirate hunter needs. I’ve been in a few fleets where we asked a couple of them to come along and have heard them hunt their prey first hand.

They are scary dudes. I wouldn’t wanted to be on the receiving end of their talents. 


“One fleet they’re bringing has over a hundred tengus…”

“Right.” Our FC responded.

I looked at our fleet. We were sitting at over 100 pilots, but if you took away all the scouts and the off grid boosters....

“To hell with it. Light the cyno.”

“Bridge is up. Bridge. Bridge. Bridge.”

“Warp to the pos, www’s in fleet.”

This was a pos rescue mission. So, the pos we were landing on was friendly and we all cruised into the shields.

“Everyone move out of shields, and then anchor up. Out of shields, now.”

“Go ahead and triage. We’ll risk it..”

“Easy for you to say…” one of shield triage pilots muttered lightly on coms.

As I popped out of the shield I quickly went through the check list. Anchor on DPS anchor, check. Lock assigned logistics bro and feed remote sensor boosts, check. Verify guns are stacked correctly to current FC specifications, check. Brackets are turned off, check. Secondary anchor is watchlisted, check. Drop sentries to prepare for firewall, check.

“Hostiles incoming. Hostiles incoming.”

I gulped as my overview flooded with red flashing hostiles. They landed a solid 200K+ from us, and there were hundreds of them.

I smiled as I saw a local notification from Exodus grabbing points on some of their small stuff.
“Go Exodus go.” Someone muttered.

“Wooohooo, go gettum boys.”

“Here they come.” The bulk of their fleet was burning toward us.


And then it began.

I got hit hard with TDs from multiple crucifiers, and an ECM burst wiped out all my locked targets.
“Get support back on Logistics!”

I began prioritizing relocks on my logi bro, and made sure he was getting fed sensor boosts before turning to my dps target.

“Guardians are jammed.”

“Guardian down, guardian down.”

I refit to projected ECCM on one of my mids, and relocked my logi bro, having been ECM bursted again.
It was touch and go for a while. We were losing guardians, and our fleet was being pounded with ECM bursts. It seemed like every time a coordinated artillery fire was called, I lost lock.

“POS bug! I can’t lock anything!” someone called.

“I can’t lock anything either …what the %$&^%?!

And thus started our second major problem of the evening. There seems to be a weird bug in EVE where occasionally it will not let you lock targets because it thinks you are inside the shields of a starbase, even though you are very obviously a generous distance from any shields.

“Logi can’t lock!”

“Burn us further away, burn us away.”

After trying a few things it was determined that we would need to stay a much bigger distance from the shields to avoid the bug. Not the best idea, but there’s no fighting the game ‘mechanics.’
Finally, I noticed the TDs dropped from my ship.

“Logistics is stabilizing.”

“How many we have left?”

“At least three guardians down.”

“What’s the status on those crucifiers?”

“Looks like Exodus has forced them off field.”

“Good, good.”


We continued popping Tengus. Sometimes, our volleys were coordinated enough and they evaporated. Sometimes, their logistics caught them and we were too staggered. And every couple minutes, locks would drop as more ECM bursts arrived.

TiDi was in the orange, so it was a bit painful. But, things were slowly moving in our direction and it was looking like we would probably be winning this. It would be a slow, tedious win. But we would hold the field and save our POS.

It was far past 1AM and heading closer to 2AM when everything changed. The fight had been going on well over an hour. There were ebbs and flows as Goon e-war came back, and was forced off again. And a constant cycle of getting ECM bursted, relocking, ECM burst, relocking. We knew they had a trump card, but up until then they didn’t seem willing to use it.

“They are mobilizing their supers! Also, a large capital fleet incoming!”

“How many carriers do they have?” our FC barked.

“Scanning…”

“Supers landing, supers landing!”

“At least forty carriers also landing.”

“Forty?!”


Game over. They were trumping out.

“Everyone back inside the shields now. Move back, move back. Go. Go. Go. Go.”

A full-scale, organized retreat ensued. And while most of the fleet made it out, there were a few that didn’t quite get there in time as the swarm landed on their heads.

“Once inside the shields, warp to station. Go, now.”

“Guardians, stay outside shields as long as you can and rep people.” The guardian anchor piped up. “Keep our Machs alive.”

I gave a big sigh of relief as my Machariel slowly slipped past the shield bubble to safety, and began to initiate warp to the station.

In the end, we ended up with about a 50/50 split in the ISKlost. (not including lost skill points)  We lost field, and lost our POS. Goons brought in around 30 supers, and nearly 50 capitals at the end.

The ‘bring supers when all else fails’ is a card we’ve played against others in the past. So you will find no ‘grr goons’ here on that account. They’ve been losing to us rather soundly since they arrived, and I suspect that losing field again was simply not an option.

Well played, good fight.


“So, how long are we going to be in this station?” I asked FC sleepily.

“Go to bed, Susan.” 

And so I did.




Friday, May 16, 2014

10 Crazy (Stupid) Things They’ll Never Implement in EVE


1. Ship skins that disguise you.


Imagine putting a Rupture skin on a Hurricane to fool people’s sensors into thinking you are a Rupture.

Until you return fire and SURPRISE! Muahahaha


2. A module that lets you ‘break into’ a station you’d normally not be able to dock in.

Hay. You. You’re not supposed to be in here…!


3. A blueprint implant. Blueprints you download into your brain, and only lose if you get podded. 

Because this is the future, and carrying around ‘real’ blueprints is so medieval, amiright?


4. A ‘real’ EMP that turns off any active module on any ship within a certain radius, but doesn’t do any damage or break any locks.

Oopsie. Did I do that?


5. An area-of-effect micro jumpdrive module that works similar to a smartbomb. Once activated, every ship within range get’s ‘bounced’ away from you for some specified distance.

And you were so close to making it back to the gate…


6. A tractor beam that works on NPC and players’ ships.

Come here, you.


7. Unmanned ships you can program to do things for you.

Hey, go fetch me that thingy I left in my hanger two systems over.



8. Amazon’s Kindle –virtual spaceship edition.

So that I don’t have to go all the way to the stupid academy station to physically pick up that stupid skillbook. What is this, the 1900’s??


9. A battlestation. Basically, a station you can fly, and shoot people with. But people can also dock in it…

“Many Bothans died to bring us this information.”



10. Some sort of ability or module that allows you to take over another players' ship in space.

"We are the Borg. Prepare to be assimilated...."

Thursday, April 12, 2012

The Minmatar Reveal New Technology


The Minmatar, particularly the members of Late Night Alliance, have developped several technologies to aid in the war against the Amarr. These technologies are advanced and have taken significant time to develop.

We've previously attempted to keep these things secret, however with the influx of Amarr whispering amongst themselves in local about the Minmatar blobbing and/or overshipping,it is obvious that they are onto our secret techniques, or will soon be privy to them.

Monday, April 9, 2012

Catching Up


Well, this week/weekend has been an interesting one. The end of the week saw some drama in alliance when a director of one of our corporations went emo, posting naked pictures of my character in alliance mail and then stealing everything (several billion isk worth) from his corporation and leaving. POCOs in space, isk from the wallet, assets in the hangars...all gone.

Needless to say, it seemed the guy thought that the corp would disintigrate, with tons of members leaving to 'join him.' But, apparently people don't like getting backstabbed. Also, people are rather loyal to the corp's current CEO. Needless to say, it seems like they are stronger then ever now...and multiple people from the alliance have offered support to get them back on their feet again.

It would probably be mean of me to also mention the impromptu party that occurred when the whole thing went down -- there were many people relieved to find out that the guy was gone, as he'd caused more then his share of drama over the past few weeks.

Also, many stolen POCOs may have been harmed during the duration of the party. =p

Thursday, April 5, 2012

Tiered Occupancy: Victory Points


If you haven't read the general overview, please read it here.

One of the greatest hurdles of implementing tiered occupancy will be to work it into the current system. This will be a tricky endeavor, considering the current way that Victory Points and system Occupancy work.

The Current System


Right now, in order to take Occupancy of a system you must achieve a certain number of Victory Points. Victory Points are only gained by offensively taking 'dungeons' (plexes) within a system. The current occupant of the system can prevent their system being taken by defending these 'dungeons.' When a dungeon is successfully defended, the attacker loses victory points from their 'tally' for that system.

Notice: Current occupants do no gain Victory Points. They defend the system by preventing the attacker from gaining VP, and by removing VP from them.

The Matter of Docking


My alliance had a long (and rather animated) conversation on TS3 last night regarding docking rights--pros and cons for different parties and how to make it work. Some people were completely against docking restrictions, no matter how much we fixed some underlying issues, and others didn't seem to care one way or the other.

I think that one thing I've heard twice now (both from an alliance mate on the EVE Online forum post, and on a comment on this blog) is that not allowing neutrals to dock is problematic ---From one perspective, it could make FW space more 'FW only' where less and less neutrals come around, and from another perspective, it forces a player into Faction War if they want to dock in the system, or already have assets and live there.

Considering that the focus of a lot of what I've been looking at for fixing FW has been to offer more choices and less restrictions, this perspective of forcing neutrals into unwanted gameplay is very troubling to me, and an extremely valid point.

FW is a Sandbox, Too

The Overview

When you delve into FW mechanics you will notice that Faction War, as we know and love it, is really the 'dumping together' of three distinct mechanics.


  • 1st, you have missioning. Currently, missioning only rarely inspires pvp and is the main (and almost exclusive) way you can make ISK in FW.
  • 2nd, you have the general 'wardec' that implements the pvp aspect of FW, and
  • 3rd, you have plexing which is currently directly related to taking occupancy of a faction's system.



In general, these three aspects of FW have very different, predefined purposes that are only loosely connected to each other. The largest connection is really between plexing and PVP, where many people engage in plexing for the sole purpose of getting a fight. However, pvping in and of itself does not influence occupancy. (You can plex for occupancy without any pvp occurring.)

This seems somewhat limited to me, and part of my goal in coming up with an idea for FW was to increase the number of choices pilots have. Telling a pilot he must do 'this' or 'that' to achieve a specific goal seems very un-sandboxy to me.

The current system could be graphed as this:

The goal? To turn the graph into something like this:



Several parts of my suggestion addressed this.

  • making more things affect occupancy gives players more options. This also correlates to the logical 'storyline' aspect of Factional Warfare, where any pvp engagements should affect the war somehow. In general, it increases the immersion factor of Faction War.

  • moving lvl 4 agents to space adds a degree of risk to missioning, that may make missioning a proponent of PVP. (People will camp/protect/fight over agent location in a similarly casual way they currently fight over plexes.)

  • giving LP for plexing and pvp while increasing the risk to mission running will balance some of the risk vs reward, and encourage more people to engage in different activities. Just like you have many opportunities to make isk in other aspects of EVE (nullsec pilots gain systems to access to better ore for mining, better exploration sites, ratting, etc) you should also have options in Faction War for making ISK in relation to the game mechanic.

In many ways, the bottom arrow on the last graph could be drawn to point both directions: with this structure, players could plex to make isk to fund pvp, or pvp to take occupancy to gain access to missions....etc. The point being, you would have a lot of options for gameplay. 

Who knows all the ways that players would go? And that's the point.



Related Posts:


Fixing Faction War: The Big Picture
The Matter of Docking
Tiered Occupancy: Victory Points

Wednesday, April 4, 2012

Fixing Faction War: The Big Picture

Originally, I was going to throw this idea out. However, the more I thought about it and 'tweaked' it the more I liked it. Then, I shared it with some militia friends, and they seemed to like it to--actually quite a bit (what parts I shared)--so I revisited portions of it, and fleshed out some of the details I was lacking.

A lot of my ideas includes changes that are interconnected, so in the beginning I'm going to give a high-level overview of it. Then I will break each piece down to talk about specific details, pros/cons, what each piece 'accomplishes' and etc.

For Example,

Yesterday afternoon, the Amarr took occupancy of Huola.

"This was obviously a CTA for the Amarr." said one of the Minmatar leaders. "This was more of a planned attack and less of a 'lets randomly plex today' sort of thing. Not to mention that it was purposefully carried out during a time zone when most of the Amarr who defend huola were still at their day jobs."

Though I was not at the fight, I heard about it in great detail by several people. Apparently, non militia were batphoned in by both sides.

The Amarr victory aside, the action displayed some inherent issues with the plexing system--a sentiment shared by Minmatar and Amarr alike.

Tuesday, April 3, 2012

One Dimensional PVP: The Lost Art of Tactics

When I was a very young EVE player, I had the advantage of joining a small, tight-knit old school pvp corp that was known for taking very small gangs successfully against rather large ones. Sometimes we roamed 0.0, and sometimes we wardecced large alliances to get targets.

I don't remember all the details about everything that we did, but I remember two primary things that they taught me during that time:

1. You don't fly things you can't fly well. They were very adament about this--even strict about it. Being newer, I flew a lot of caracals and blackbirds during this time.

2. Tactics and skill can trump brute force and numbers. Every time. It wasn't just a theoretical idea to us. We lived it every day.

Monday, April 2, 2012

Not Again...

It started this way once before. A loosely organized group of corps that decided to dump a billion into a second ticker next to their names.

We just wanted pew, with little to no blues back then as well. Just for fun.

But just for fun has the tendency to turn into politics and bickering. Just for fun has the tendency to turn into drama and diplomacy, and more blues then we intended, and angry people.

"It's not that big of a deal Susan."

"Someone else will deal with it, no worries."

"It's still just for fun..."

"It's just an alliance. We're still the same."

And history repeats itself, and I cringe as people ask, and think, or dance around the same issues and questions that I once dealt with as an alliance leader, years ago.

I cringe as the very things I ran from -- the things that burned me out and washed me up--hurtle toward me like an accelerating train,

and I barely resist the urge to flee.

Friday, March 30, 2012

For PL: How to Spy on Militia

After Smurfsbrigade and the Gallente Shadow People took down a Titan, there were many comments thrown around about how 'PL is probably going to spy more on FW now' and etc. Even Jester over at Jester's Trek made a comment to that effect, warning FW CEOs to be wary.

The rise of formidable militia capital fleets is going to be a serious threat against Pandemic Legion, especially if they continue to live and operate from Amamake. Militia may also be a significant threat to major nullsec alliances who dare to deploy, operate, or travel near FW 'hot zones.'

The Hard Questions: Should FW be About Small-Gang PVP?

One of the biggest fears of many FW pilots is that FW will go the way of nullsec, with it's large structure destroying fleets and blob tactics.

"Keep the nullsec blob out of FW PVP!"

"FW is Fightclub. Preserve small-gang pew!"

But, is FW PVP currently a base for small-gang pvpers because the mechanics are condusive to it, or do we travel with small gangs because there's simply not that many people in Faction War anymore?

Thursday, March 29, 2012

The Hard Questions: LP for PVP in FW?


A cheer broke out on coms when CCP talked about issuing LP for pvp kills in the upcoming Faction War expansion.

This is the first time that CCP will implement something in the game that will directly give you some sort of compensation for killing other players.

And people love the idea.

I love the idea. Because I'm a PVPer and the idea that I could get 'paid' to do something I do anyway is really cool.

The Hard Questions: What is Faction War?


Over the last couple days, I've struggled to answer the question, "What is Faction War?"

To be honest, I got bored trying to figure it out. I looked through some EVE lore, and couldn't find a whole lot on even why we went to war except that some dude in the Gallente or Caldari drove some mothership into a station. As far as the Minmatar/Amarr conflict, I couldn't find much as to what sparked an all out conflict. I asked around, and I think the best answer I was given was through the eloquence of a corpmate:

Kobal Nerios > wernt we slaves? and we escaped
Kobal Nerios > and boom warrrrrr

I was a little disappointed, as I was hoping to find some sort of storyline hint at what the primary goals of these nations at war really are. Some sort of fuel to say 'hey, according to the storyling, we want this from each other as factions, so it makes sense to take FW in this direction...etc.'

But I found no answers.

Wednesday, March 28, 2012

Drama? Not in Eve! Certainly Not in the CSM!

This morning I tuned in to the blog pack to read this. While I really didn't know anything about the Issler issue, I was somewhat impressed at how well written this post was, and how informative with out being mind-numbingly boring or full of ridiculous, dramatic drivel.

I suggest you read it. I'd be interested in getting another take--perhaps someone who defends Issler, if there is such a person?


Also, what I have to say about the Mittens Controversy:





::facepalm::








.

Tuesday, March 27, 2012

Militia Overreacts Part 2: "Lets Kill the Beast!"

While I was a teenager I worked at a grocery store. Since every one has to eat, I could tell you some interesting stories about the characters that came through.

Being both a mathematical person as well as a logical person, there was one situation that I came across again and again that always drove me mad.

The customer gets to the counter, I scan their item. On the computer screen, there was a little mark that showed whether the item was 'on-sale' or not.

Inevitably, a customer would flip off the deep end. "That was supposed to be on-sale. It's not showing as on-sale." They never asked what price it was ringing up as. They never cared that in most cases, it was the price they fully expected it to be when they put it in their cart, the computer just didn't have the 'on-sale' symbol next to it. Since it was showing as 'not on-sale' they didn't want it, period. I could have told them it was free, and they will still be angry and have me put it back.

Monday, March 26, 2012

Sand Castles

The single most largest mistake CCP is making with regards to Faction War, is presuming to think that Faction War should be about taking space.

Faction War is not about taking space. Faction War is about war --battles, pvp, and action.

Only when CCP understands this will they be able to truly focus on changes that could make Faction War great.



Forcing space-taking game mechanics on Faction War pilots is like telling a kid in a sandbox that he can only build castles.