*PVP actually results in minimum faction standings losses. The biggest standings loss is with the opposing militia's npc corporation. However, standings with this corporation doesn't determine the ability to fly in that Faction's space without getting shot by the Faction police.
The activity that mostly hurts your faction standings is mission running and plexing. If you don't plan to mission run, you are all set! I've been in Factoin War for years and can still enter any Faction's highsec based on my faction standings. (CONCORD standings are another matter. ;)
*Edit Note: Hans J pointed out to me that Plexing will also reduce your Faction standings, as plexing will increase your rank within your own militia. (Which also decreases your standing with the hostile militia.) Since I haven't done much plexing, I haven't had a problem with this personally. The fact remains that pvping in Faction War will not get you banned from any Faction's high-sec.
2. I can only join the Militia if my character is racially from that Faction.
Actually, you can join any faction you want to! Joining the NPC corp requires .5 faction standings, but most player owned corporations that are actively recruiting do not require standings for you to join their ranks.
3. All militia pilots are pvp noobs.
Having personally engaged in a lot of game play in EVE, both in faction War, high-sec wars, null-sec sovereignty taking, and etc. I can assure you that not all Faction War pilots are noobs. I've witnessed some of the best pvpers in action while in Faction War.
I'm not talking about kill numbers, or pilots that can perform great under great FCs. (Though we have lots of those too!) I'm talking about people who know what they're doing. People who know all the 'nitty gritty' stuff about pvp, and do not have to rely upon an FC calling primaries and telling them where and when to warp in order to achieve a good outcome in an engagement.
4. Faction War pilots are all roleplayers.
LOL! This couldn't be further from the truth. As any of the 'real' roleplayers will attest to, they are actually a minority in Faction War.
Also, roleplayers aren't very 'roleplayee' in Faction War. You don't really have people spouting role playing dialog, or etc.(Unless they are trying to troll you.) A lot of the roleplayers I fly with are pretty nice guys. Sure, they act all indignant when I GCC on neutrals, (while desperately looking through that player's history to see if they can find a role-playing reason to shoot him too) and some of them will only fly their Faction's ships, but in general they just want to fool around and pvp like we do.
I would bet my ISK on a bunch of Faction War roleplayers over a bunch of null-sec lemmings any day of the week.
5. Faction War is boring.
That might have been true in the past, where things would get pretty quiet in some militias for long periods of time. But it's certainly not the case anymore. A lot of militias are gearing up for Inferno. To be completely honest with you, in the two-ish years I've been in militia, I've never seen it as 'hot' as it is right now. Last night, I pvped striaght for 3-4 hours. Fight after fight after fight. We reshipped to frigates, then cruisers, then frigates, then battlecruisers, then cruisers....depending on what size plexes were open and what we needed to counter the Amarr with.
It gets so bad some days that hostiles ask in local if we can all pause for a bathroom break....lol!! (He was kidding, but you get the picture...)
6. If I join the NPC militia corp, I'll get ignored by the rest of militia.
To be honest, in my own experience, militia pilots are a lot less worried about spies these days. (Maybe because we've fought each other so much we don't need spies to predict each other's movements.)
Faction War is like any other corporation and alliance. You can't expect handouts, or handholding. If you want to be involved and meet people, you'll need to put yourself out there. Speak up, ask questions. X up when it looks like things are going on --maybe you'll get an invite, maybe you won't. Start being proactive--roaming and solo pvping. Report action and hostiles in militia when it's relevant. People will start recognizing your name overtime, and eventually you'll get 'in' with some of them.
Faction War is like anything else. You need to take responsibility and step-out--and not expect that you'll be trusted immediately or entrusted with anything serious the minute you walk through the door.
7. I'll get 'stuck' if I join Faction War.
As I've already mentioned, if you're not mission-running much, standings won't really be a problem.
Also, being n Faction War doesn't restrict you as much as people think. Lots of people engage in activities outside of Faction War while being in Faction War -- like DED plexing, wormhole operations, roaming in null-sec, piracy, incursions.
Faction War is actually one of the easiest things to get in and out of.
- You can get in and out relatively quickly and painlessly
- We operate in empire, so you don't have to worry about losing access to your stuff when you leave (like in null-sec)
- You can easily change sides, if you have the appropriate standings or an invite from a player owned corporation. (unlike null-sec or high-sec wardeccing)
- You can enter as an individual, corporation, or alliance
- There are plenty of market hubs nearby the warzone (and in some cases within the warzone) for you to reship and get supplies. Accessing market hubs is really easy, with no bubble camps or etc. to stop you.
- You don't have to worry about your past, or your recruitment history in most instances. Most militia pilots don't really care what you did in null-sec. (They'll just assume that they'll probably have to completely retrain you to think for yourself.)
- The experience you gain in Faction War (not to mention all the kills you'll get on your killboard) will help you when you look into doing other things in EVE.
7 Reasons to Join Faction War
The Faction War Dev Blog is Out! (Thoughts on Upcoming Changes to Faction War)
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