Thursday, December 22, 2011
Things That Go Boom
The funny thing is, we’d arrange these huge fleets, right? and most of us didn’t even know much about what a POCO even was. It’s something that has to do with taking resources from a planet….I think. But we learned pretty quickly things such as reinforce mechanics, (and the soon to be fixed asset transfer mechanic.)
Okay, so why are faction war peeps fighting over planet structure thingies?
It makes sense. We don’t really have anything else to fight over except plexes, and those don’t make that satisfying explosion at the end when you kill it. (Also, it just respawns somewhere and you have to do it all over again.) Did I mention they don’t explode?
Also, we live in low-sec and the whole POCO thing is happening in low-sec so it makes sense that it would affect us.
Did I mention that POCOs blow up?
Talk about an obvious way to ‘fix’ faction war. Ironic, that faction war instantly gravitated toward fighting over these. Like we’ve been starved to death for something to fight over that isn’t a button that counts down and will just despawn somewhere else once it’s ‘taken.’ Like we haven’t been starved to death for something we can kill that the enemy actually had to invest time and ISK into putting up—not just another NPC red X.
Like we haven’t been starved for fighting over something that makes that satisfactory boom when we’re victorious.
Kind of ironic that people could think of all these elaborate ways to ‘fix’ faction war, and all CCP does is introduce a new structure and they are flocking in with their dreads and battleships to make it go kaboom.
Nothing fancy. Just a structure that explodes when it’s dedded.
Hopefully someone in CCP is paying attention.