I think it goes a little beyond plexes and giving faction war a purpose. Right now, faction war is little more than a permanent (free) glorified wardec with the added benefit of lucrative missions.
First, the war needs to take place in a war zone. That may sound dumb, but think about it. Right now, faction war is located mostly in low-sec. It’s supposed to be a ‘war zone’ but it’s not really any more dangerous or different than any other low-sec.
What if faction war existed in space that was a little more dangerous? A place where it would be more dangerous for neutrals to get caught in the cross-fire. A hostile, cold, war torn place?
I’m not saying eject us all out into null-sec. But what about turning faction war ‘space’ into some sort of null-sec/ low-sec hybrid space?
- No GCC for shooting neutrals, although you still get a sec hit.
- No anchorable or free standing bubbles, but allow HICs.
- The fw ‘stations’ could only be docked in by faction war pilots, and the services could be shot and rendered useless by the warring party.
What if faction war mission agents were instead in large, destructible ships (ships that would take BS fleets or tier 3 bcs to kill) in space. Ships that once destroyed would drop interesting things and, though would (eventually) respawn would need to be protected and defended by militia forces?
What if the best way to get lp was to ‘take’ a system giving everyone pvping, missioning, and plexing in that system lp bonuses? What if you could destroy the hostiles revenue flow by taking their systems, causing them to retaliate?
What if pvping was as lucrative lp wise as missioning?
Put the war back in the war-zone. Just a couple ideas- my two-cents worth, anyway.