Friday, June 10, 2011

Captain's Quarters

Apparently, you can test out the first installment of Incarna on the test server. Browsing on youtube, I found a multitude of 'demonstration' videos that walked you (literally) through the new captain's quarters that will be part of the expansion. The one posted by CCP is below, and is quite entertaining.

I've heard rumors of being able to walk in stations for years now. Though walking around in one small room isn't that big and it will be much more fun when you can interact with others' avatars, it's definitely a first step that's been long in coming.

This is heavily going to affect several aspects of Eve Online gameplay:

1. The station spinners are going to have newer and more interesting reasons to stay docked. I'm really hoping that some sort of in-station pvp aspect will be introduced somehow, at some point.  Maybe, in non high-security space, something could be introduced that would even motivate people to undock.

2. The market is going to be heavily affected. Items that used to be nearly useless will be worth much more, and there will probably be an influx of new items. I wouldn't be surprised if this entire trend lead to the buying and selling of goods such as clothing, accessories, and station 'decorations.' (I mean, who wouldn't want a frozen corpse trophy room?)

3. The focus may shift. There are already many different avenues and careers you can take up in EVE (mining, pvp, trade, etc.) However, I think that walking in stations may introduce an even larger shift away from pvp and space dominion, to more social interaction related gameplay. This is nothing new as Eve is very socially driven, albeit more subtly so--this will bring that aspect much more into the open.

4. Our Identy will Change. This may seem like a strange idea, but until now our identity in Eve has been largely the small, two dimensional face and largely the ships we fly and who we fly with. Now, there will be much more complicated aspects to our in-game identity which will greatly affect the role-playing aspects of game-play as well as many other aspects we probably haven't even thought of yet.

5. The game will appeal to a wider range of people. A lot of people get their gaming kicks from 'upgrading' their avatars with outfits, etc. Many people probably didn't like the coldness of space and pvp in general when first coming to Eve. I think that a wider range of people may find interest in Eve, including younger players. This could greatly affect in-game politics as well as a multitude of other things.

6. Many large alliances will die. Because their leaders are too busy looking at themselves in the mirror to fc any important ops.

At any rate, I'm looking forward to something new in Eve, though its 'newness' will probably only last me about 15 minutes before I'm ready to get back out in my ship. (Now, I'd LOVE to be able to walk around my ships...)

It will be interesting to see how the game's mechanics, politics, and economy will morph after this expansion.

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