After several sleepy months where quite a few more people than just me were fairly inactive in corp, IFW seems to be waking up again. I’ve logged on several nights now to multiple roams and ops going on, with corpies fairly busy with the business of killing folks.
It’s been an interesting experience being a pirate in low-sec, and not a Faction War pilot. When I first moved to low-sec, it was to join a militia. And I was then in militia for years, rarely every experiencing low-sec without the backdrop of FW. And while it’s fairly common for militia pvpers to also be pirates (for some they are more pirates who happen to be in militia…) it is a bit different experience being just a pirate.
Low-sec pirates, I have found, do a lot of ‘for the heck of it’ pvp. Where, they roam around and shoot things without any particular goals or objectives. While this was also the case a lot of the time in militia, we also had the backdrop of defending our home system, and occasionally taking systems away from the Amarr.
Lately, a lot of what we do that isn’t ‘random roaming’ ends up being taking moons and pocos. And a lot of the time, it’s not really because we need or specifically want the moon or poco location, but because we’re hopeful it will aggravate someone into fighting us.
“Creating content.” they call it. And while some people seem to think this is the definition of a sandbox –where users are left to their own devices and their own content-creation –it just makes me frustrated. I’m okay with there not being any ‘paths’ or linear steps toward some specific end game, but it seems like there should be more for people to fight over than this. And it seems that the players of a game shouldn’t be stuck resorting to poking each other for no particular reason in the hopes of temporarily making someone annoyed enough to cause an aggressive (and hopefully explosive) situation.
Sometimes, I miss my null-sec days. It has been many, many years since I lived in null-sec. And there were many things I hated about it. But I liked the campaigns, and the feeling that I was helping toward bigger goals than just killing random dudes I happened to come across whilst roaming about.
I often ponder over what the ‘magic’ ingredient was that made us fight over space and go to war with far less ‘carrots’ than we have today. Sometimes I think it has nothing to do with EVE, and everything to do with the people that play it.
Nowadays, people want cookies and they ponder the finer points of risk vs reward of their various endeavors. They shirk from activities they deem aren’t ‘worth it’ and min-max EVE’s game mechanics down into spreadsheets and numbers.
Nobody goes to war anymore just to beat their chests over the bodies of their defeated enemies. There’s not enough profit in it.