Time to get caught up on looking over the features (and/or changes) coming in Phoebe. Don’t worry, I’m not going to bore you with a rehash of things that have been rehashed to death the last few weeks.
But I do want to resurrect an old idea of mine. An idea that fits in really well, considering what they’re doing in Phoebe. An idea that the more I think of it, the more badly I want CCP to do it, considering the jump drive changes.
And that is the idea of ‘stable’ wormholes. That is, wormholes from known, to known space that are stable enough to last a few days, or even a few weeks, without getting destabilized or etc.
Basically, rare ‘temporary’ gates that are not permanent like regular stargates, but last a bit longer than current wormholes. We don’t even have to call them wormholes, if we don’t want to.
I think it would be interesting, that while CCP is nerfing the entire travel thing, to give us some interesting tools for travel as well. To not just nerf it, but also change how people think about it. Imagine the ability to find ‘secret’ trade routes out to deep null-sec? Imagine the pirates trying to ensnare people along these ‘routes’? Or, perhaps these ‘gates’ could be used as secret highways into hostile territory. Or, used as some sort of secret, backdoor escape route.
And they’d never get boring, or too ‘mapped’ or too camped because they’re still temporary. They’d still disappear after a time and crop up somewhere else, creating a completely new, and different kind of content by connecting people who previously would have never run across each other before.