tag:blogger.com,1999:blog-9101917425752696234.post8251150633972286174..comments2023-10-15T06:10:02.124-07:00Comments on @GamerChick42: Phoebe: An Idea for TravelUnknownnoreply@blogger.comBlogger5125tag:blogger.com,1999:blog-9101917425752696234.post-8427063389247044152014-10-29T13:01:15.694-07:002014-10-29T13:01:15.694-07:00Agreed - I suggested this on the forums a while ba...Agreed - I suggested this on the forums a while back, too. It would also help to shake things up in null sec, which desperately needs shaking up.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-8102775767368013622014-10-26T02:00:15.879-07:002014-10-26T02:00:15.879-07:00So i geuss you don't like scanning.
This propo...So i geuss you don't like scanning.<br />This proposal is just an excuse to get easier traveling.<br />You can do that now already with the current wormholes.<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-49146019321516221822014-10-24T21:48:23.001-07:002014-10-24T21:48:23.001-07:00I think you mentioned this idea before and I liked...I think you mentioned this idea before and I liked it just as much then as I do now. It's simple in it's elegance and it creates opportunities for all kinds of fun shenanigans. Especially, when you take into account the new jump limitations. Something like this would allow CCP to decrease the null sec sprawl while still allowing GFs. Sure you could use these as part of a strategic attack but you couldn't count on them. And it just makes sense that wormholes would connect to not just wormhole space.Geraldhttps://www.blogger.com/profile/17529320326413887850noreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-55351112289875396302014-10-22T13:42:31.360-07:002014-10-22T13:42:31.360-07:00Interesting idea. I always wished instead of gates...Interesting idea. I always wished instead of gates Eve had wormholes like those in David Weber's Honorverse series. Or alternately that gates in Eve behaved more like wormholes in that universe.<br /><br />In the Honorverse wormholes (the useful ones anyhow) are stable. They don't move and connect normal space to normal space. The further apart the connected systems are the more valuable (both strategically and economically) the wormhole is. Most valuable are junctions were multiple wormholes all have termini in the same system, especially if one or more connect with far distant systems.<br /><br />Another key point that ties in with wormholes and faster than light travel in the Honorverse is the hyper limit. Basically the hyperlimit means that due to gravitational stress caused by the stars gravity well faster than light travel (warp) is not possible within a certain distance of the star. Exactly what that distance is depends the size and mass of star.<br /><br />There's no reason why a similar system of stable wormholes couldn't co-exist with the existing network of unstable wormholes connecting to otherwise inaccessible pocket systems.MoxNixhttps://www.blogger.com/profile/12407914481361718041noreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-6458877764151067552014-10-22T07:13:08.457-07:002014-10-22T07:13:08.457-07:00I would like the idea if it came with 2 caveats. 1...I would like the idea if it came with 2 caveats. 1. A mass limit per ship, but not an advertised one. You try and jump through. If you fits, you jumps, if you doesn't fits, you sits. 2. No advertisement on how long it will live. Maybe a day, maybe an hour, maybe a week......no guarantees it will even be there after you jump through it.....you might make it and your mates all get left behind, staring at blank space. Anonymousnoreply@blogger.com