So, you’ve probably noticed I don’t seem to write very much these days. This is mainly because I haven’t been playing EVE a whole lot. The week + break I took at Thanksgiving kind of broke my groove, and some computer issues I’ve been having running EVE lately have kind of sapped me of the will to play in any serious capacity.
So instead, I’ve been playing Minecraft. Some Amarr invited me on their server so the last couple days I’ve been trying to build a house and a sustainable food source –you know, the usual stuff you do when you start on a new mc server.
Even so, I often can’t help comparing any game I’m playing to EVE:
Food. If you don’t have it on a mc server set on the hard mode (which is what we’re playing) then you will starve to death.
Being close to starving several times means that I had to borrow some food from Almity (yes…the same Almity who is one of the Amarr’s fcs…lol) and quickly change my tune from immediately building something grand to creating a sustainable food source/farm.
There is a certain sense of urgency, being close to death, to doing what needs to be done to survive.
And interestingly, as ‘cutesy’ as Minecraft is and as ‘hard core’ as EVE is, EVE completely lacks this sense of urgency. I can sit in a station doing nothing for as long as I want, and it doesn’t matter. And, we call that the ‘sandbox.’ It is inconceivable to anyone to ‘force’ them into doing anything. And as a result, we let them do nothing at all.
I’m not saying we should make people eat in EVE. However, I do wonder what EVE would look like if we were encourage to have more of a fire in our tail. We NEED to defend our home. We NEED to make more ISK to survive. We NEED to mine more minerals, we NEED to kill more enemies.
We NEED to survive.
What if there were consequences in EVE for doing nothing?