Tuesday, March 5, 2013
What We Meant
I’m generally a positive person. I hate spouting doom and gloom because of some game mechanic flaw, or claiming that it’s the ‘beginning of the end’ because I don’t like something in particular about where things are headed. So, you’re not going to get a ‘sky is falling’ speech from me today.
But there is something about Faction War that has been bugging me.
And, I know that there are tons of new people in Faction War and that people are fighting over systems and pvping left and right, just as they should be.
The thing that concerns me, is that the single largest thing the Faction War community asked for, was not realized in either Inferno or Retribution.
We get LP for kills, LP for plexes. Taking systems has meaning, as far as warzone control goes. But, Faction War itself has no meaning –has no impact on the greater EVE community.
The fact that Faction War is the most tightly closed system in EVE, is probably the biggest thing I hate about it. Who wins, and who loses has little to no impact outside of FW beyond a few faction item market prices.
I can write about which systems were taken, who is gaining a foothold, what interesting battles took place.
But unless you, my reader, are in Faction War, none of this really impacts you in any way. It’s nothing more than a cool story bro.
So what can be done about it? I’ve heard several interesting ideas over the past months:
1. The warzone control in FW could impact taxes in highsec. If you’re losing, the taxes could soar in the NPC stations of your Faction. If you’re winning, they drop through the floor.
It makes sense from a storyline perspective. Though I think that if not done very carefully there could be a lot of unforeseen consequences.
2. The warzone control in FW could impact security in highsec. This is a lot more controversial, but also very interesting. What if, as a Faction is ‘pushed back’ they send more and more of their highsec navies/police to the front? It would become more and more easier for the winning militia to ‘hunt’ in their opponent’s high-sec systems, with a much slower response from the faction navies. Furthermore, that faction police may have a harder time responding to pirates in system. (CONCORD would be unaffected.)
3. Warzone control could impact highsec mission payouts.
4. System Upgrades that affect non FW pilots, such as cyno jammers, or significant industrial bonuses.
What are some of your ideas? How could Faction War be opened as a mechanic so that the rest of the EVE community is interested in it and/or affected by it's outcome?