The Minmatar were an irate bunch. Many corporations refused to even fleet up with anyone else, or associate with anyone outside there own circle of friends. Not to mention that there was frequent in-fighting and wardecs.
However, over the past few months both militias have changed significantly. The Amarr became quite fragile due to inter-militia bickering, and other issues. While the Minmatar still continued to maintain it's 'tribe' like qualities with various groups having vastly different play styles and opinions, the addition of Alliances into militia helped consolodate many of the groups and solidify leadership.
When CCP announced changes to FW for Inferno, the already fragile Amarr seemed to fracture even further. Corporations and individual threatened to leave under the pressure. Instead of pulling together, the Amarr took on an 'every man for himself' approach, essentially shattering any remaining ties that held the faction together.
The announcement and early proposals had the opposite effect on the Minmatar. In many ways, the purpose that CCP was offering Faction war was the essential catalyst that led toward bringing the various groups together. We now have a common denominator, and although lines between the various groups will never blur, we all ultimately have the same goal.
The Amarr, over the past few weeks, have loudly cried that they are outnumbered and outgunned, having no chance to counter us. They are wrong --not in that they have no chance, but in how we will defeat them.
1. Adaptability. The Amarr still have a pvp-driven pvp mentaility. They frequently smack in local, smirking at the fact that we "brought 20 cruisers to fight their 15 destroyers."
But we're not bringing 20 cruisers to fight their 15 destroyers. We're bringing 20 cruisers to defend our space. The desire for good fights can not offset the power of self preservation. While the Minmatar will always seek good fights, they will not lower themselves, or de-escalate a situation when there is much more then a battlereport's stats at stake.
We will bring a gun to a fist fight, if it means defending what is ours.
2. Adaptability. While the Amarr were whining on forums and begging CCP for a reset to give them a chance, the Minmatar were preparing for the inevitable. While the Amarr were threatening to leave, claiming that they should just give up because their faction had no chance, the Minmatar were coordinating and strategizing.
Does this mean that the entire Minmatar militia is pro-Inferno Faction War changes? Some think that this is the case. Some even accuse Minmatar and CSM delegate Hans Jagerblitzen for 'switching' opinions to serve himself and his faction.
However, there are probably as many Minmatar concerned about some of the changes as there are Amarr. But unlike the Amarr who seem paralyzed by the changes, the Minmatar will adapt to them, and work with them. We will not give up without a fight, or without giving anything a solid try. There is too much at stake to waste time panicking.
3. Adaptability. One strength I've always noticed about the Minmatar, is their ability to adapt to pvp situations on the fly. This adaptability will greatly give the Minmatar an edge when Sovereignty is at stake.
It was often noted by Minmatar FCs, that killing the Amarr's FC often left an Amarr fleet crippled. Sometimes they would retreat altogether, and other times they would act like a deer in the headlights before spreading their damage all over the place, or scattering.
One of the weaknesses of the Minmatar militia was always that we had so many strong personalities, it was hard for everyone to get along. This is also one of our greatest strengths, because no matter how many FCs or target callers the Amarr eliminate, we always have 2-3 to take his place.
Two heads are better then one, and the Minmatar will never have to rely upon one person, or a mere couple of people to strategize and organize the workings of the war.
There are a lot more factors that will win this war then numbers and activity alone. This is no longer the pvp-driven battles of old, where brute force, alone, could be an FC's ticket to winning. This is not the pvp of old where the battle was all there was.
The Minmatar are resolved, and will persevere. They have much at stake.
The Amarr will adapt, or go extinct.