However, neutrals would not be affected and could dock normally.
Allowing neutrals to dock and not a warring militia:
1. punishes people for being in militia by taking away something they could have if they weren’t in Faction War.
2. forces people into the use of alts for moving/accessing ships, which would detract from pvping and playing the game in general.
Currently, you can take over a system in FW in less than 8 hours. This means that one time zone’s access would be risked during another time zone’s play time.
The bottom line is that no one will risk losing access to their assets while they sleep at night.
The consequences of losing access to my assets is too enormous to me to be countered by any benefit I would have in living in that station.
1. People will move from the warzone to stations where they do not have this risk, and ‘commute’ to the warzone as necessary. This will discourage the current small-gang pvp that happens on the day to day basis among people who live in the warzone.
2. Many people will simply leave Faction War and shoot each other in low-sec with the new Crime Watch mechanics instead.
Some say that they should just make this change applicable to FW related stations. However, then people will simply move to non Faction War stations, and the only consequence of losing a station in system would be losing access to the agents. (The agents which many pvpers do not care about anyway.)
Logically speaking, if access to agents were really the only consequence, you would not need to pull this off by removing access to the station altogether. (Just….remove access to the agents.)
In CCP’s scenario, they are presenting us with defensive strategies as means to incentives. (In other words, the incentive is the risk of losing something, rather than the desire to gain something.) In my opinion, this type of insentive, in this situation, will be a hindrance to game play, and more of a frustration to players, rather than an effective incentive to fight over the solar system.
While many say that we need to discuss the 'consequences' of losing systems, you can not motivate people with consequences if there are no benefits that are worth the risk.
A deeper, underlying issue is that CCP is trying to apply basic null-sec sovereignty mechanics into a play-style it will not work for, and onto a community that doesn’t want it.