It's patch time! You know what this means...put in a long skill and dont set your heart on doing any big carebear projects, or big fleet fights, for the lag is about to spike.
Looking over the patch notes, I'm a little intrigued by the new experimental contracts system. I haven't tried it yet, as I dont usually put up a lot of contracts, but every once in a while I get a pile of something non-market-available that I want to pawn off.
As for everything else, seems run of the mill. Mostly issues I haven't encountered...mostly because I've only played an hour or two in the last two weeks. Too bad they aren't releasing a patch for in-game boredom.
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