Here we go again, you say. Another dialog on the safety of high sec, where pvpers adamantly proclaim their entitlements, and/or carebears make thin arguments about vaguely expressed ideas.
Would it benefit the game to allow people to travel nearly unscathed through high security space? Should we equip CONCORD with super death rays that blast anyone who so much as looks criminally inclined? Or, should we lighten up the security to encourage more pvp? It is, after all, a pvp game. Right?
In my opinion, to ask the question of whether 'high sec should be safer' is to think inside of a box--the box that says you must think of EVE's geography in neat little sections that have neat little rules that have been almost entirely unchanged for the past ten years.
High Sec is for safety, industry, mining. Low Sec is for piracy, faction war. Null Sec is for large, blobbing alliances who fight over space. And, we're only allowed to think in these terms, apparently. We're only expected to talk about how to make low-sec more interesting for pirates, and how to fix 'sovereignty' in null-sec, or whether to make high sec safer.
I think it would be fun if EVE wasn't so staged --and didn't have such predictable, set dimensions. I'd like to see some kind of piracy abound in null-sec, and Faction War spill over to high/null, and bigger wars happening in high sec, and Jita-like systems in null-sec with player-run security and commerce.
Imagine 0.1 systems that are 'almost' null-sec --no bubbles, but no station or gates guns.
Imagine systems 'between' high-sec and low-sec where CONCORD 'sort of' responds but are stretched thin so they will only monitor certain places. (Such as gates, or etc.)
Imagine something 'in-between' null-sec sovereignty and Faction War in NPC null-sec --perhaps incorporating the pirate factions in EVE. Moderate sized groups who find Faction War too small, and null-sec too great a leap would have engaging and interesting gameplay.
Imagine if there were more 'pocket's' of different kinds of space, rather then the current geography of high-sec, surrounded by low-sec, surrounded by null-sec. Imagine if every major high-sec trade hub didn't necessarily have a high-sec route between them?
Imagine if 'security' impacted other things, such as cyno placement restrictions or the ability to anchor system-wide cyno jammers. What if system security impacted how hard/easy it was to take a system in Faction War?
Instead of black and white and red, I want fifty shades of every color. I think we need to stop thinking in terms of just 'high-sec' or 'low-sec' or 'null-sec' and start thinking about more in-betweens and acrosses--opening the door to new strategies, new decisions, and a myriad of new gameplay options.