I was chatting with several people about the industrial changes coming this summer on Twitter yesterday, and mentioned that removing the slots in industry also means removing some upgrades in FW.
Right now, upgrade a FW system doesn’t just count toward warzone control –it also means additional industrial slots, among a few other system upgrades.
However, I’m a practical sort of person. CSM9 candidate Sugar Kyle introduced me to the term ‘paper mechanics’ –ie: mechanics that sound good on paper but are much different in reality.
The FW industrial nerf is what I would call a paper problem. It sounds like something we can get all worked up about, but it is far from being an actual major problem in real militia gameplay.
The reality is that the upgrades, perhaps with the exception of the research slots, were more or less worthless to begin with. Empty manufacturing slots are almost always available in most places in low-sec, so giving players additional slots means nothing. And taking them away will mean nothing.
Now, CCP has an opportunity when it comes to FW upgrades under the new industrial system. Instead of giving more slots, the upgrades could simply affect the cost of setting up orders –countering some of the new cost structure being implemented.
This wouldn’t just ‘readjust’ the system to ‘work’ with the new stuff. I think that in many ways such a change would be a buff. Especially if the upgrades give a significant decrease to the price of manufacturing and etc.
What was a worthless upgrade before could actually be somewhat beneficial for people to invest in.