tag:blogger.com,1999:blog-9101917425752696234.post8067470129996126816..comments2023-10-15T06:10:02.124-07:00Comments on @GamerChick42: 7 Things I Wish I Could Do With ContractsUnknownnoreply@blogger.comBlogger4125tag:blogger.com,1999:blog-9101917425752696234.post-75444815775703326782012-11-07T14:42:09.550-08:002012-11-07T14:42:09.550-08:00I create somewhere between 100 and 500 contracts p...I create somewhere between 100 and 500 contracts per week. (I'm the ship fitter for RvB, providing prefit ships for both sides of the conflict.) This basically entails receiving contracts full of modules, ship hulls, ammunition, and rigs, then doing a basic inventory of currently available ships (I think I currently offer ten different hulls/fits). Once I have my inventory, I "farm out" the actual ship fitting to a few of my helpers. In turn, they fit the ships and contract them back.<br /><br />First "Gotcha!" - when you put multiple prefit ships into a contract, you HAVE to click "YES" on that stupid warning for EVERY. SINGLE. SHIP. For contracts with the numbers I deal with, it can have some of my fitters clicking "Yes" a few hundred times.<br /><br />Once I get the ships back, I start creating my contracts. Some ships are listed in singles, and most are listed in groups of five.<br /><br />Second "Gotcha!" - If I create a contract (containing a fitted ship, with ammo, rigs, etc), I can currently right-click the contract and choose "copy contract". This, however, merely creates another contract with all the individual parts in it, and does not actually create a contract with an identical prefit ship (with ammo, rigs, etc), even if such a ship exists in the hangar.<br /><br />This means, if I have 50 prefit Rifters in my hangar, and create a contract from one of them, and try to "copy" it, the contract which is subsequently created will contain a packaged Rifter hull, modules, rigs, and ammunition. It will not create another contract with a prefit Rifter in it.<br /><br />So, if I could add one thing to Eve Online to make my contracting "job" easier, it would be this:<br /><br />Copy Contract should copy the contract identically. If the contract I'm copying has a prefit ship, the resulting contract should have another prefit ship identical to the first in it (provided there is one available in the hangar).zievarrennahttp://twitter.com/zievarrennanoreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-81106366065662485342012-11-07T06:12:10.339-08:002012-11-07T06:12:10.339-08:00May I do a plant, and give a link to my post @ the...May I do a plant, and give a link to my post @ the little thing thread;http://goo.gl/lsF7g, I also have a lot of idea on contracts ;).TheSmokingHertoghttp://www.eve-online.comnoreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-6504433468115320292012-11-07T01:44:28.626-08:002012-11-07T01:44:28.626-08:00jup. many things that can be improved there. eithe...jup. many things that can be improved there. either displaying the description of a contract or placing a separate "name" field (optional) for a short version and a long (more lines) field for description.<br /><br />Giving place for a short descriptive name (like "shield thrasher") and a more "marketing" like field for description (like "rapier with double faction web, dead space mwd and XXk EHP buffer tank")<br /><br />and +1 for no captcha :-)Chaninanoreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-13382316981416827332012-11-07T01:08:05.916-08:002012-11-07T01:08:05.916-08:00Great post, linked for more visibility.
One more ...Great post, linked for more visibility.<br /><br />One more idea: "modify contract price": you pay the same fees as deleting the contract and recreating it with the new price, except you don't have to go trough all the clicks.Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.com