tag:blogger.com,1999:blog-9101917425752696234.post2001328379616911036..comments2023-10-15T06:10:02.124-07:00Comments on @GamerChick42: Null Sec: OutpostsUnknownnoreply@blogger.comBlogger6125tag:blogger.com,1999:blog-9101917425752696234.post-71124173013164377572013-01-25T12:26:04.495-08:002013-01-25T12:26:04.495-08:00I want to think about station defenses. I space s...I want to think about station defenses. I space station that is destructable should have it's own means of defense as well. POSs have weapons and defenses that can be customized. Outposts would need the same thing. Bigger guns and customizable defenses. Maybe automated fighters! Anyhow, I would think an outpost would need to be able to destroy a capital ship by itself, so someone dosen't solo an outpost with a dread!uriknoreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-55534871926052251772013-01-23T18:13:26.336-08:002013-01-23T18:13:26.336-08:00I'll have to read this again in more depth, bu...I'll have to read this again in more depth, but a few assorted thoughts:<br /><br />Destructible stations/outposts may sound cool, but introduce even more structure grind into the game (and apparently just now a war was cancelled because of it). At the same time, if you don't make them strong enough, smaller entities would fall prey to bored roaming supercap gangs.<br /><br />I do like the idea of automatic abandonment if the station is not supported with supplies. This would also introduce an element of siege warfare into the game where an attacker could aim to intercept all resupply convoys in order to force a station into abandonment. Of course this only works if physical goods have to be brought to the stations in question - just paying ISK would make it too easy to run a large station empire.<br /><br />If a station is abandoned, corps should lose the contents of their hangars, but maybe leave private hangars untouched (though maybe pilots would have to pay an impound fee to get it back if the station gets a new owner). If a station is destroyed, everything should go *poof*, including clones.Druur Monakhhttps://www.blogger.com/profile/07299435488090977357noreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-84490397358452863992013-01-23T13:51:26.947-08:002013-01-23T13:51:26.947-08:00I do think. And to answer your question I'm no...I do think. And to answer your question I'm not entirely sure what I'd be supporting yet. I am the most passionate person in the universe when I believe in something, but right now the POS issue is all across the board. I like a lot of the suggestions, proposals and other ideas out there. <br /><br />Even this article on the Mitts:<br />http://themittani.com/features/poses-apocrypha-and-themes<br /><br />Good stuff.<br /><br />I believe POS needs re-thought and I KNOW Sov does. The solution is finding a way to tie those together in a way that makes sense and can be accomplished.Rixx Javixhttps://www.blogger.com/profile/05484974346562922694noreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-209671598618850332013-01-23T13:17:45.882-08:002013-01-23T13:17:45.882-08:00Question is, will Rixx Javix campaign as hard for ...Question is, will Rixx Javix campaign as hard for a POS revamp as he did for the frill? ;-)<br /><br />I don't think destructible outposts are too big an issue if they derive from ModPOS, because ideally it should allow for multiple 'outposts' in a system. Then all they need is a module that lets you access your assets remotely from all in-system outposts (mitigates the issue of losing all your assets because an FC was bored, but still risks it to all out warfare). <br /><br />Pair this with a sov system where shooting structures isn't a requirement for grabbing space and you have a very interesting proposal don't you think? :DAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-35136612878409957672013-01-23T10:40:31.388-08:002013-01-23T10:40:31.388-08:00Stations used to contribute to the costs and sov o...Stations used to contribute to the costs and sov of null space systems, in addition to POSes believe it or not. Dominion changed all of that. But we used to spend hours and hours shooting stations to "flip" them. And encouraging people to build more POSes.<br /><br />Anyway, I personally love the idea. Similar ideas have been floated around for years and they all tend to die horrible deaths sadly. But the core concept is sound, I'm just not sure CCP wants to follow an established thread all the way back and change it. This is one of the significant challenges facing the POS crowd right now, changes need to be made but they take a lot of dedicated energy from our overlords in Iceland to accomplish. The questions is, do they want to spend that effort or not?Rixx Javixhttps://www.blogger.com/profile/05484974346562922694noreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-30563520716186825602013-01-23T10:07:14.892-08:002013-01-23T10:07:14.892-08:00Interesting idea, for sure. Two points.
-I could ...Interesting idea, for sure. Two points.<br /><br />-I could have sworn outposts already contributed to the upkeep cost of a system, but apparently I'm wrong. This baffles me.<br />-I'm hesitant when it comes to the idea of destructible outposts, for two reasons. First is the whole "little guy" argument. I buy that it might be possible to create a scenario in which a big alliance ignores a small one just because they're not worth the effort. "We get to grief the shit out of them by blowing up their shit and they're too small to stop us" would, to many, suddenly make it worth the effort. Second is that I'm not entirely sure it would encourage more war between similarly sized entities - the opposite is just as likely.<br /><br />Not saying I'm against destructible stations, mind you. Just saying that in light of other possible goals for nullsec, the parameters of and reasons for their destructability need to be thought about and defined very carefully. ;)Mynnnanoreply@blogger.com