tag:blogger.com,1999:blog-9101917425752696234.post1715357479804543520..comments2023-10-15T06:10:02.124-07:00Comments on @GamerChick42: Ideas about CloakingUnknownnoreply@blogger.comBlogger5125tag:blogger.com,1999:blog-9101917425752696234.post-72568470724465572482014-06-02T15:06:14.204-07:002014-06-02T15:06:14.204-07:00The most people complain about cloaking the the af...The most people complain about cloaking the the afk cloaking in null sec.<br />That is more like a problem of the free intel called local channel.<br />Cloaking fore fine in w-space, only k-spacers have a problem with it.<br />And that is because of local channel.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-28929502735350492992014-05-31T23:07:08.517-07:002014-05-31T23:07:08.517-07:00It can be very difficult to think beyond what is a...It can be very difficult to think beyond what is and see what 'could' be.<br />Cloaking is a very complex issue and so remains untouched but the ideas you talk about open the door to very interesting gameplay, taking the 'cat and mouse' gameplay which currently exists (where the cat loses often) and turning it into something more balanced where 'the hunter [can] become the hunted'<br /><br />It also fits with CCP's idea of making unique/distinguished ship types [like stealth bombers] that rely on a player's experience/mastery and not just on their ability to hit F1.Archy Onehttps://www.blogger.com/profile/06525896451014780065noreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-32873011639811149182014-05-30T10:33:35.917-07:002014-05-30T10:33:35.917-07:00i'm not sure how practical it would be in high...i'm not sure how practical it would be in high-sec, as you say, as the aggression would get you CONCORDED unless done to a viable target.<br /><br />And it wouldn't mean that they couldn't make certain ships immune to it. <br />Susan Blackhttps://www.blogger.com/profile/18283038126491111382noreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-83335731359481269602014-05-30T04:51:28.178-07:002014-05-30T04:51:28.178-07:00I was thinking a new mobile structure - anchor it ...I was thinking a new mobile structure - anchor it and over time it scans for traces of cloaked vessels and creates bookmarks of the vicinity of a cloaked ship. The bookmarks can be looted from the mobile structure by anyone. Say it scans every five minutes and needs two signals within an AU to confirm and produce a bookmark. <br /><br />It doesn't ruin cloakers fun, it just means they have to be more active. They still won't be visible when people arrive at the bookmark so they can in fact use it as a lure to draw people in. Hunters would need a smartbomb, or a cloud of ships, or something like your EMP device.<br /><br />Cheradenine Harperhttps://www.blogger.com/profile/06822231437454134489noreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-91875489982180242652014-05-29T10:50:01.320-07:002014-05-29T10:50:01.320-07:00some of those ideas are interesting, but the last ...some of those ideas are interesting, but the last one would kill blockade runners. activating it in HS should at least flag the player suspect if it uncloaks someone who isnt a valid target (someone with a suspect flag or valid war target) because that is just a stupidly strong tool for gate camps. balance wise, I would almost say that uncloaking someone who isnt a valid target should get a criminal tag, and everything that goes along with it. at that point it will only be used by suicide gankers in HS, somewhat negating the usefulness. AnEvenonEntityhttps://www.blogger.com/profile/03418335270904502736noreply@blogger.com