tag:blogger.com,1999:blog-9101917425752696234.post124327697471139970..comments2023-10-15T06:10:02.124-07:00Comments on @GamerChick42: EVE and ColonizationUnknownnoreply@blogger.comBlogger13125tag:blogger.com,1999:blog-9101917425752696234.post-47181506438764742242014-03-09T12:46:43.111-07:002014-03-09T12:46:43.111-07:00the outposts are a product of a broken sov system....the outposts are a product of a broken sov system. and apparently ccp would rather create more new space than fix the massive amount of empty space there is in sov 0.0 now.Fire Bushhttps://www.blogger.com/profile/16302444339498102886noreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-44024031336270703292014-02-27T06:26:47.371-08:002014-02-27T06:26:47.371-08:00Exactly. That way, as log as the correct faciliti...Exactly. That way, as log as the correct facilities were brought along, it would potentially make any new space - or even existing non-Empire space - somewhat less dependent on Empire.<br /><br />The trick would be to create a system that's a balance between the all or nothing we have now. I absolutely hate the fact that there is little incentive to set up real industry in null, for example - it's much easier to ship the raw materials to Empire and return with finished products and that shouldn't be the case. On the flip side, CCP would need to be careful not to create a situation where the various bits of EvE no longer need interact with one another.Heretic Caldarihttps://www.blogger.com/profile/03015635188565858672noreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-51577374688958543612014-02-27T06:22:16.585-08:002014-02-27T06:22:16.585-08:00Actually, with the higher class wormholes, you can...Actually, with the higher class wormholes, you can bring a cap in to w-space. But having capitals or not is irrelevant to being able to colonize w-space. You need haulers and pos mods and that's about it. Even BPOs aren't really required, though they do make life a whole lot easier in the higher-end holes, because highsec isn't that hard to get to.<br /><br />But for right now, yeah, w-space is the closest data we have to what moving into this potential new space will be like.<br /><br />What I'd really like to see is some sort of structure in-between a pos and an outpost. Outposts are pseudo-stations and are far too easy to build and maintain, which is why nullsec is polluted with them. It should be harder much harder to get an outpost up and running, but if there was some other type of structure we could build that was more robust than a pos and yet not as good as an outpost, that might make colonization a bit more balanced (even, dare I say it, realistic).Heretic Caldarihttps://www.blogger.com/profile/03015635188565858672noreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-5058558704439661452014-02-27T05:18:01.369-08:002014-02-27T05:18:01.369-08:00That was a laugh - players wouldn't live in WH...That was a laugh - players wouldn't live in WH space ???Lei Merdeaunoreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-91892530400535991872014-02-27T04:36:49.844-08:002014-02-27T04:36:49.844-08:00i don't think you can bring a capital into wor...i don't think you can bring a capital into wormhole space. you have to build it there.Susan Blackhttps://www.blogger.com/profile/18283038126491111382noreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-26902370246529160042014-02-27T04:36:04.145-08:002014-02-27T04:36:04.145-08:00That is definitely the other side of it. I love th...That is definitely the other side of it. I love the idea of carefully planned out expeditions where you have to think through what you will need to survive, and what skillsets you need to take along with you.<br /><br />Some sort of reverse engineering for tech 1 items would also be interesting. If you have access to NPCs, those NPCs could drop certain basic items that you could then engineer some sort of makeshift blueprint to make more..etc.<br /><br />Susan Blackhttps://www.blogger.com/profile/18283038126491111382noreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-66279263923111985072014-02-27T04:33:33.119-08:002014-02-27T04:33:33.119-08:00As I say, I'm not implying we shouldn't ha...As I say, I'm not implying we shouldn't have to rely on each other. And I think you're reading into the analogy a little too much...lol.Susan Blackhttps://www.blogger.com/profile/18283038126491111382noreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-32487997287664186722014-02-27T04:32:48.014-08:002014-02-27T04:32:48.014-08:00I kind of like the idea of certain 'basic'...I kind of like the idea of certain 'basic' BPOs as skills, TBH. But I'm not really an industry expert so I was kind of afraid to suggest this. =p <br /><br />Obviously, you'd need to research a BPO to get all the bonuses for ME and PE...but it seems like basic stuff..like tech 1 ammo...should be renewable on the fly somehow.Susan Blackhttps://www.blogger.com/profile/18283038126491111382noreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-55712798394155611942014-02-26T23:48:21.647-08:002014-02-26T23:48:21.647-08:00When humans colonized a new continent they did not...When humans colonized a new continent they did not do so barehanded, they brought as much as they could to give them a head start. In eve when you colonize a new region you can bring a capital ship with some basic ships, a POS, blueprints and you are set to goRaziel Walkerhttps://www.blogger.com/profile/02545370350482232205noreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-72859242266335739982014-02-26T14:56:40.993-08:002014-02-26T14:56:40.993-08:00I don't really think there's anything wron...I don't really think there's anything wrong with the way production works, in the context of colonization. We're not talking about sewing basic clothing, were talking about building ships and ammunition and all the other things that go with modern society :) Let's take modern shipbuilding, for example. Navies have been building the same ship classes for quite some time, but they still need to pull out the blueprints when it comes time to build the next ship, even if it's ship 20 in class.<br /><br />If we ever see this new world order of Seagull's - and remember, this is CCP, the company that likes to promise the moon and either never delivers or takes literally years to deliver something underwhelming (Incarna) - I don't think there's anything wrong with players being required to bring everything with them, kitchen sink included.<br /><br />One thing we might do with having is the ability to reverse engineer bits of kit, granting BPOs. Like any such feature designed to allow for the first steps going anywhere in this game, it'll work (devil's in the details, of course) in the beginning, but will rapidly get exploited/worked around like almost every other limiter we have in the game; capital ship costs being self-limiting for capital ship numbers, same for super-caps, the long distances to travel in null being nullified by jump bridges, the absence of stations being made moot by outposts, etc.Heretic Caldarihttps://www.blogger.com/profile/03015635188565858672noreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-21950634709627788932014-02-26T13:52:30.041-08:002014-02-26T13:52:30.041-08:00Hmmm, some very interesting points but here are on...Hmmm, some very interesting points but here are one or two things to consider:<br /><br />Does the smithy know how to smelt iron, does the smelter know how to produce charcoal? Does to the charcoal producer know how to mine limestone and iron ore? IRL, the more complex an article is, the greater number of skilled individuals (in various vocations) are required. Now let's consider how many vocations might be involved in the construction of a warp capable interstellar ship!<br /><br />In some respects most production facilities (manufacturing slots) in EVE represent Universal Construction Devices - they can make anything so long as they are fed both the required raw materials and the plan (our BPC) for the desired output - no knowledge of the actual internal construction process is required from the operator. The analogy breaks down a little because in EVE we are required to have learned some basic skills. Who knows, with a potential Industry shake up just around the corner, maybe those skills might go the way of the infamous learning skillset?Anonymoushttps://www.blogger.com/profile/07183853996974248316noreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-16699957233201520042014-02-26T10:08:25.768-08:002014-02-26T10:08:25.768-08:00We already have the rorqual as a major industrial ...We already have the rorqual as a major industrial ship platform. Which takes care of the processing side. A version II or another industrial ship could take that output and convert it into hardware. Alternatively, some sort of deployable I guess. Construction drones to go with your mining ones?<br /><br />Here's an idea though, a "library" implant and the ability to shift BPOs to it as you would any container. There are ways around the problem, but nothing easy with the current mechanics (or lack of them).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9101917425752696234.post-65481754588499968142014-02-26T10:01:04.426-08:002014-02-26T10:01:04.426-08:00Bear in mind that colonials were rarely cut off in...Bear in mind that colonials were rarely cut off in absolute terms from their parent culture. Most had an expectation of periodic re-supply to bring them critical tools and provisions (and luxury goods) that could not be obtained locally. <br /><br />Even the Ionian colonies that set out between 1200 and 800 BCE assumed ongoing contact and commerce between the colony and its city-state of origin. <br /><br /> In colonizing the Americas early expeditions planned with the assumption of surviving the Winter and resupply ships arriving in the Spring. Jamestown colony was within a whisker of failing for want of realistic planning when the resupply ships arrived. Popham colony, Jamestown's sister expedition, did collapse, the survivors returning to England on the resupply ships. <br /><br /> Mord Fiddlehttps://www.blogger.com/profile/01734756410122516725noreply@blogger.com