One thing you need to understand about farming in FacWar, is that it is, by design, the basis of sovereignty and warzone control. In order to get sovereignty in a system, you have to grind down the contestation by sitting in plexes and watching timers count down.
So, saying that farmers are running the warzone, or that Faction War is broken because of farming is like saying that nullsec is broken because of people putting up TCUs, or that industry is broken because people are mining.
The second thing you have to understand about farming, is that those who are farming billions upon billions of ISK worth of LP are not running plexes necessarily. They are running missions. They are running missions because missions can get you many, many times more LP per hour. Also, when you start reaching the number of systems you need for warzone control 4 and 5, there are a lot fewer systems to plex, and these tend to be the harder, more dangerous systems to plex in. Obviously, it is just a matter of tactical common sense when farming the warzone, to take the ‘easy’ and more out of the way systems first, leaving the harder ones for last –if you take the hard ones at all.
The third thing you have to understand, is that Faction War, for better or worse, was designed with newer players in mind. The low barrier of entry, and the plex restrictions greatly encourage small ship warfare –ships that new players are more likely to be able to fly.
So, not only are many of the things that people complain about in Faction War, things that were purposefully designed the way they are, but many of the things we hate are also the things we love.
- We hate Faction War because tech 1 fit dudes are farming plexes. We love Faction War because you can get solo and small gang frigate pew.
- We hate the noobs running plexes, but we love that we have an avenue of pvp and ISK-making for new players.
- We hate Faction War because of all the farming in the warzone. But, we love it because the nature of the farming doesn’t really encourage a large group simply brute forcing a structure for sov, or etc.
- We hate that non PVPers are making so much ISK, but the PVPers are making isk to support their PVP via the same means.
The problem I have with so many suggestions and arguments that people make is that they are attempting to get rid of the bad, not really realizing that they’re often throwing the baby out with the bath water. So many can’t see the forest for the trees, and have a sort of tunnel vision regarding the things they find to be ‘broken’—not seeing how the changes that they propose will have further reaching consequences and results, possibly worse than the original thing they were trying to fix.
Furthermore, I’m not at all convinced that most people have even begun to scratch the surface of the underlying design issues. And beyond that, I’m not sure it’s a practical conversation to begin with, as I have little to no confidence that CCP will be iterating on FW at all, even in a small way, for the next few years.